Atk/Spd Bond 1

Atk/Spd Bond 2

Atk/Spd Bond 3

Atk/Def Bond 1

Atk/Def Bond 2

Atk/Def Bond 3

Atk/Res Bond 1

Atk/Res Bond 2

Atk/Res Bond 3

Spd/Def Bond 1

Spd/Def Bond 2

Spd/Def Bond 3

Spd/Res Bond 1

Spd/Def Bond 4

Spd/Res Bond 2

Spd/Def Unity

Spd/Res Bond 3

Def/Res Bond 1

Def/Res Bond 2

Def/Res Bond 3

Atk/Spd Bond 4

Atk/Def Bond 4

Atk/Res Bond 4

Spd/Res Bond 4

Atk/Def Unity

Atk/Res Unity

Atk/Spd Solo 1

Atk/Spd Solo 2

Atk/Spd Solo 3

Atk/Def Solo 1

Atk/Def Solo 2

Atk/Def Solo 3

Atk/Res Solo 1

Atk/Res Solo 2

Atk/Res Solo 3

Spd/Def Solo 1

Spd/Def Solo 2

Spd/Def Solo 3

Def/Res Solo 1

Def/Res Solo 2

Def/Res Solo 3

Atk/Spd Solo 4

Atk/Def Solo 4

Atk/Spd Wild

Atk/Res Solo 4

Def/Res Solo 4

Spd/Res Solo 4

Atk/Spd Unity

Spd/Def Solo 4

Atk/Spd Form 1

Atk/Spd Form 2

Atk/Spd Form 3

Atk/Def Form 1

Atk/Def Form 2

Atk/Def Form 3

Atk/Res Form 1

Atk/Res Form 2

Atk/Res Form 3

Spd/Res Form 1

Spd/Res Form 2

Spd/Res Form 3

Spd/Def Form 1

Spd/Def Form 2

Spd/Def Form 3

Def/Res Form 1

Def/Res Form 2

Def/Res Form 3

Atk/Spd Catch 1

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).60-

Atk/Spd Catch 2

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).120-

Atk/Spd Catch 3

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).240-

Atk/Spd Catch 4

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).3009.0

Atk/Def Catch 1

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).60-

Atk/Spd Mastery

At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+7 to unit during combat, and also, if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, grants Atk/Spd+4 to unit during combat.3009.5

Atk/Def Catch 2

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).120-

Atk/Def Catch 3

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).240-

Atk/Def Catch 4

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).3009.0

Def/Res Catch 1

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).60-

Def/Res Catch 2

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).120-

Def/Res Catch 3

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).240-

Def/Res Catch 4

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).3008.5

Atk/Res Catch 1

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).60

Atk/Res Catch 2

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).120

Atk/Res Catch 3

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).240

Atk/Res Catch 4

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).3009.5

Atk/Spd Ideal 1

Atk/Spd Ideal 2

Atk/Spd Ideal 3

Atk/Spd Ideal 4

Atk/Def Ideal 1

Atk/Def Ideal 2

Atk/Def Ideal 3

Atk/Def Ideal 4

Atk/Res Ideal 1

Atk/Res Ideal 2

Atk/Res Ideal 3

Atk/Res Ideal 4

Def/Res Ideal 1

Def/Res Ideal 2

Def/Res Ideal 3

Def/Res Ideal 4

Spd/Def Ideal 1

Spd/Def Ideal 2

Spd/Def Ideal 3

Spd/Def Ideal 4

Def/Res Bond 4

Spd/Res Ideal 1

Def/Res Unity

Spd/Res Ideal 2

Spd/Def Catch 1

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).60-

Spd/Res Ideal 3

Spd/Def Catch 2

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).120-

Spd/Res Ideal 4

Spd/Def Catch 3

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).240-

Spd/Def Catch 4

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).3009.0

Atk/Spd Clash 1

Spd/Res Catch 1

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).60-

Atk/Spd Clash 2

Spd/Res Catch 2

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).120-

Atk/Spd Clash 3

Spd/Res Catch 3

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).240-

Atk/Spd Clash 4

Spd/Res Catch 4

【Penalty】

All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).3009.0

Atk/Res Finish 1

Atk/Spd Excel

If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials).3009.5

Atk/Res Finish 2

Atk/Res Finish 3

Atk/Res Finish 4

Atk/Def Clash 1

Atk/Def Clash 2

Atk/Def Clash 3

Atk/Def Clash 4

Atk/Spd Finish 1

Atk/Def Excel

If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials).3009.5

Atk/Spd Finish 2

Atk/Spd Finish 3

Atk/Spd Finish 4

Spd/Res Finish 1

Spd/Res Finish 2

Spd/Res Finish 3

Spd/Res Finish 4

Def/Res Finish 1

Spd/Def Clash 1

Def/Res Finish 2

Spd/Def Clash 2

Def/Res Finish 3

Spd/Def Clash 3

Def/Res Finish 4

Spd/Def Clash 4

Atk/Res Scowl 1

Atk/Res Scowl 2

Atk/Res Scowl 3

Atk/Res Scowl 4

Atk/Def Finish 1

Atk/Spd Scowl 1

Atk/Def Finish 2

Atk/Spd Scowl 2

Atk/Def Finish 3

Atk/Spd Scowl 3

Atk/Def Finish 4

Atk/Spd Scowl 4

Def/Res Scowl 1

Def/Res Scowl 2

Def/Res Scowl 3

Def/Res Scowl 4

Spd/Res Scowl 1

Spd/Res Scowl 2

Spd/Res Scowl 3

Spd/Res Scowl 4

Atk/Spd Hexblade

【Hexblade】

Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).3009.5

Spd/Res Hexblade

【Hexblade】

Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat).3009.0